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The global Sports Technology Market will grow by US$ 53 Billion by 2027 at a CAGR of 20.1% in the given forecast period.
People have always had a passion for sports and now, emerging digital technologies are offering exciting new ways to enjoy them, transforming the fan experience, driving fans to the stadiums, and converting more and more online viewers. The digitization of sport and the fan experience can strengthen engagement, building brand value and driving new avenues of growth.
The growing number of sports clubs across the globe are expected to create substantial opportunities for the companies operating in the market. Major growth drivers include significant improvement in audience engagement, growing demand for data-driven decisions and operations, and increasing sports events, online and offline. Moreover, the increasing adoption of IoT technologies for adequate management of stadium infrastructure is expected to be a key factor driving the market growth over the forecast period.
The global Sports Technology market is segregated on the basis of Application as Soccer, Baseball, Basketball, Ice Hockey, American Football/ Rugby, Tennis, Cricket, and Golf. Based on Type the global Sports Technology market is segmented in Device, Smart Stadium, Esports, and Sports Analytics.
The global Sports Technology market report provides geographic analysis covering regions, such as North America, Europe, Asia-Pacific, and Rest of the World. The Sports Technology market for each region is further segmented for major countries including the U.S., Canada, Germany, the U.K., France, Italy, China, India, Japan, Brazil, South Africa, and others.
Competitive Rivalry
Garmin Ltd., IBM Corporation, Modern Times Group MTG, Panasonic Corporation, Sony Corporation., Apple Inc., Cisco Systems Inc., Telefonaktiebolaget LM Ericsson, Fitbit Inc., Fujitsu, and others are among the major players in the global Sports Technology market. The companies are involved in several growth and expansion strategies to gain a competitive advantage. Industry participants also follow value chain integration with business operations in multiple stages of the value chain.
The Sports Technology Market has been segmented as below:
Sports Technology Market, By Application
Sports Technology Market, By Type
Sports Technology Market, By Service Type
Sports Technology Market, By Region
Sports Technology Market, By Company
The report covers:
Report Scope:
The global Sports Technology market report scope includes detailed study covering underlying factors influencing the industry trends.
The report covers analysis on regional and country level market dynamics. The scope also covers competitive overview providing company market shares along with company profiles for major revenue contributing companies.
The report scope includes detailed competitive outlook covering market shares and profiles key participants in the global Sports Technology market share. Major industry players with significant revenue share include Garmin Ltd., IBM Corporation, Modern Times Group MTG, Panasonic Corporation, Sony Corporation., Apple Inc., Cisco Systems Inc., Telefonaktiebolaget LM Ericsson, Fitbit Inc., Fujitsu, and others.
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1. Introduction
1.1 Key Insights
1.2 Report Overview
1.3 Markets Covered
1.4 Stakeholders
2. Research Methodology
2.1 Research Scope
2.2 Market Research Process
2.3 Research Data Analysis
2.4.1 Secondary Research
2.4.2 Primary Research
2.4.3 Models for Estimation
2.5 Market Size Estimation
2.5.1 Bottom-Up Approach – Segmental Market Analysis
2.5.2 Top-Down Approach – Parent Market Analysis
3. Executive Summary
4. Market Overview
4.1 Introduction
4.2.1 Drivers
4.2.2 Restraints
4.2.3 Opportunities
4.2.4 Challenges
4.2 Porter’s Five Force Analysis
5. Sports Technology Market, By Application
5.1 Introduction
5.2 Soccer
5.2.1 Market Overview
5.2.2 Market Size and Forecast
5.3 Baseball
5.3.1 Market Overview
5.3.2 Market Size and Forecast
5.4 Basketball
5.4.1 Market Overview
5.4.2 Market Size and Forecast
5.5 Ice Hockey
5.5.1 Market Overview
5.5.2 Market Size and Forecast
5.6 American Football/ Rugby
5.6.1 Market Overview
5.6.2 Market Size and Forecast
5.7 Tennis
5.7.1 Market Overview
5.7.2 Market Size and Forecast
5.8 Cricket
5.8.1 Market Overview
5.8.2 Market Size and Forecast
5.9 Golf
5.9.1 Market Overview
5.9.2 Market Size and Forecast
6. Sports Technology Market, By Type
6.1 Introduction
6.2 Device
6.2.1 Market Overview
6.2.2 Market Size and Forecast
6.3 Smart Stadium
6.3.1 Market Overview
6.3.2 Market Size and Forecast
6.4 Esports
6.4.1 Market Overview
6.4.2 Market Size and Forecast
6.5 Sports Analytics
6.5.1 Market Overview
6.5.2 Market Size and Forecast
7. Sports Technology Market, By Service Type
7.1 Introduction
8. Sports Technology Market, By Geography
8.1 Introduction
8.2 North America
8.2.1 North America Sports Technology, By Application
8.2.2 North America Sports Technology, By Type
8.2.3 North America Sports Technology, By Service Type
8.3 Europe
8.3.1 Europe Sports Technology, By Application
8.3.2 Europe Sports Technology, By Type
8.3.3 Europe Sports Technology, By Service Type
8.4 Asia-Pacific
8.4.1 Asia-Pacific Sports Technology, By Application
8.4.2 Asia-Pacific Sports Technology, By Type
8.4.3 Asia-Pacific Sports Technology, By Service Type
8.5 Rest of the World
8.5.1 Rest of the World Sports Technology, By Application
8.5.2 Rest of the World Sports Technology, By Type
8.5.3 Rest of the World Sports Technology, By Service Type
9. Competitive Insights
9.1 Key Insights
9.2 Company Market Share Analysis
9.3 Strategic Outlook
9.3.1 Mergers & Acquisitions
9.3.2 New Product Development
9.3.3 Portfolio/Production Capacity Expansions
9.3.4 Joint Ventures, Collaborations, Partnerships & Agreements
9.3.5 Others
10. Company Profiles
10.1 Garmin Ltd.
10.1.1 Company Overview
10.1.2 Product/Service Landscape
10.1.3 Financial Overview
10.1.4 Recent Developments
10.2 IBM Corporation
10.2.1 Company Overview
10.2.2 Product/Service Landscape
10.2.3 Financial Overview
10.2.4 Recent Developments
10.3 Modern Times Group MTG
10.3.1 Company Overview
10.3.2 Product/Service Landscape
10.3.3 Financial Overview
10.3.4 Recent Developments
10.4 Panasonic Corporation
10.4.1 Company Overview
10.4.2 Product/Service Landscape
10.4.3 Financial Overview
10.4.4 Recent Developments
10.5 Sony Corporation.
10.5.1 Company Overview
10.5.2 Product/Service Landscape
10.5.3 Financial Overview
10.5.4 Recent Developments
10.6 Apple Inc.
10.6.1 Company Overview
10.6.2 Product/Service Landscape
10.6.3 Financial Overview
10.6.4 Recent Developments
10.7 Cisco Systems Inc.
10.7.1 Company Overview
10.7.2 Product/Service Landscape
10.7.3 Financial Overview
10.7.4 Recent Developments
10.8 Telefonaktiebolaget LM Ericsson
10.8.1 Company Overview
10.8.2 Product/Service Landscape
10.8.3 Financial Overview
10.8.4 Recent Developments
10.9 Fitbit Inc.
10.9.1 Company Overview
10.9.2 Product/Service Landscape
10.9.3 Financial Overview
10.9.4 Recent Developments
10.10 Fujitsu
10.10.1 Company Overview
10.10.2 Product/Service Landscape
10.10.3 Financial Overview
10.10.4 Recent Developments
The Sports Technology Market has been segmented as below:
Sports Technology Market, By Application
Sports Technology Market, By Type
Sports Technology Market, By Service Type
Sports Technology Market, By Region
Sports Technology Market, By Company