Sports Technology Market Size, Share, Analysis Report

Sports Technology Market Size By Application (Soccer, Baseball, Basketball, Ice Hockey, American Football/ Rugby, Tennis, Cricket, Golf), By Type (Device, Smart Stadium, Esports, Sports Analytics), By Service Type (By Region (North America, Europe, Asia-Pacific, Rest of the World), Market Analysis Report, Forecast

The global Sports Technology Market will grow by US$ 53 Billion by 2027 at a CAGR of 20.1% in the given forecast period.

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MARKET SNAPSHOT

Major Players

Study period:

2022-2027

Base Year:

2021

CAGR:

20

Fastest Growing Market:

APAC

Largest Market:

North America

REPORT DESCRIPTION

The global Sports Technology Market will grow by US$ 53 Billion by 2027 at a CAGR of 20.1% in the given forecast period.

People have always had a passion for sports and now, emerging digital technologies are offering exciting new ways to enjoy them, transforming the fan experience, driving fans to the stadiums, and converting more and more online viewers. The digitization of sport and the fan experience can strengthen engagement, building brand value and driving new avenues of growth.

The growing number of sports clubs across the globe are expected to create substantial opportunities for the companies operating in the market. Major growth drivers include significant improvement in audience engagement, growing demand for data-driven decisions and operations, and increasing sports events, online and offline. Moreover, the increasing adoption of IoT technologies for adequate management of stadium infrastructure is expected to be a key factor driving the market growth over the forecast period.

The global Sports Technology market is segregated on the basis of Application as Soccer, Baseball, Basketball, Ice Hockey, American Football/ Rugby, Tennis, Cricket, and Golf. Based on Type the global Sports Technology market is segmented in Device, Smart Stadium, Esports, and Sports Analytics.

The global Sports Technology market report provides geographic analysis covering regions, such as North America, Europe, Asia-Pacific, and Rest of the World. The Sports Technology market for each region is further segmented for major countries including the U.S., Canada, Germany, the U.K., France, Italy, China, India, Japan, Brazil, South Africa, and others.

Competitive Rivalry

Garmin Ltd., IBM Corporation, Modern Times Group MTG, Panasonic Corporation, Sony Corporation., Apple Inc., Cisco Systems Inc., Telefonaktiebolaget LM Ericsson, Fitbit Inc., Fujitsu, and others are among the major players in the global Sports Technology market. The companies are involved in several growth and expansion strategies to gain a competitive advantage. Industry participants also follow value chain integration with business operations in multiple stages of the value chain.

The Sports Technology Market has been segmented as below:

Sports Technology Market, By Application

  • Soccer
  • Baseball
  • Basketball
  • Ice Hockey
  • American Football/ Rugby
  • Tennis
  • Cricket
  • Golf

Sports Technology Market, By Type

  • Device
  • Smart Stadium
  • Esports
  • Sports Analytics

Sports Technology Market, By Service Type

Sports Technology Market, By Region

  • North America
  • Europe
  • Asia-Pacific
  • Rest of the World

Sports Technology Market, By Company

  • Garmin Ltd.
  • IBM Corporation
  • Modern Times Group MTG
  • Panasonic Corporation
  • Sony Corporation.
  • Apple Inc.
  • Cisco Systems Inc.
  • Telefonaktiebolaget LM Ericsson
  • Fitbit Inc.
  • Fujitsu

The report covers:

  • Global Sports Technology market sizes from 2018 to 2027, along with CAGR for 2022-2027
  • Market size comparison for 2020 vs 2027, with actual data for 2021, estimates for 2022 and forecast from 2022 to 2027
  • Global Sports Technology market trends, covering comprehensive range of consumer trends & manufacturer trends
  • Value chain analysis covering participants from raw material suppliers to the downstream buyer in the global Sports Technology market
  • Major market opportunities and challenges in forecast timeframe to be focused
  • Competitive landscape with analysis on competition pattern, portfolio comparisons, development trends and strategic management
  • Comprehensive company profiles of the key industry players

Report Scope:

The global Sports Technology market report scope includes detailed study covering underlying factors influencing the industry trends.

The report covers analysis on regional and country level market dynamics. The scope also covers competitive overview providing company market shares along with company profiles for major revenue contributing companies.

The report scope includes detailed competitive outlook covering market shares and profiles key participants in the global Sports Technology market share. Major industry players with significant revenue share include Garmin Ltd., IBM Corporation, Modern Times Group MTG, Panasonic Corporation, Sony Corporation., Apple Inc., Cisco Systems Inc., Telefonaktiebolaget LM Ericsson, Fitbit Inc., Fujitsu, and others.

Reasons to Buy this Report:

  • Gain detailed insights on the Sports Technology industry trends
  • Find complete analysis on the market status
  • Identify the Sports Technology market opportunities and growth segments
  • Analyse competitive dynamics by evaluating business segments & product portfolios
  • Facilitate strategy planning and industry dynamics to enhance decision making

Customization

Customized report as per the requirement can be offered with appropriate recommendations.

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1. Introduction

    1.1 Key Insights
    1.2 Report Overview
    1.3 Markets Covered
    1.4 Stakeholders

2. Research Methodology

   2.1 Research Scope
    2.2 Market Research Process
    2.3 Research Data Analysis
        2.4.1 Secondary Research
        2.4.2 Primary Research
        2.4.3 Models for Estimation
    2.5 Market Size Estimation
        2.5.1 Bottom-Up Approach – Segmental Market Analysis
        2.5.2 Top-Down Approach – Parent Market Analysis

3. Executive Summary

4. Market Overview

   4.1 Introduction
        4.2.1 Drivers
        4.2.2 Restraints
        4.2.3 Opportunities
        4.2.4 Challenges
    4.2 Porter’s Five Force Analysis

5. Sports Technology Market, By Application

    5.1 Introduction
    5.2 Soccer
        5.2.1 Market Overview
        5.2.2 Market Size and Forecast
    5.3 Baseball
        5.3.1 Market Overview
        5.3.2 Market Size and Forecast
    5.4 Basketball
        5.4.1 Market Overview
        5.4.2 Market Size and Forecast
    5.5 Ice Hockey
        5.5.1 Market Overview
        5.5.2 Market Size and Forecast
    5.6 American Football/ Rugby
        5.6.1 Market Overview
        5.6.2 Market Size and Forecast
    5.7 Tennis
        5.7.1 Market Overview
        5.7.2 Market Size and Forecast
    5.8 Cricket
        5.8.1 Market Overview
        5.8.2 Market Size and Forecast
    5.9 Golf
        5.9.1 Market Overview
        5.9.2 Market Size and Forecast

6. Sports Technology Market, By Type

    6.1 Introduction
    6.2 Device
        6.2.1 Market Overview
        6.2.2 Market Size and Forecast
    6.3 Smart Stadium
        6.3.1 Market Overview
        6.3.2 Market Size and Forecast
    6.4 Esports
        6.4.1 Market Overview
        6.4.2 Market Size and Forecast
    6.5 Sports Analytics
        6.5.1 Market Overview
        6.5.2 Market Size and Forecast

7. Sports Technology Market, By Service Type

   7.1 Introduction

8. Sports Technology Market, By Geography

    8.1 Introduction
    8.2 North America
        8.2.1 North America Sports Technology, By Application
        8.2.2 North America Sports Technology, By Type
        8.2.3 North America Sports Technology, By Service Type
    8.3 Europe
        8.3.1 Europe Sports Technology, By Application
        8.3.2 Europe Sports Technology, By Type
        8.3.3 Europe Sports Technology, By Service Type
    8.4 Asia-Pacific
        8.4.1 Asia-Pacific Sports Technology, By Application
        8.4.2 Asia-Pacific Sports Technology, By Type
        8.4.3 Asia-Pacific Sports Technology, By Service Type
    8.5 Rest of the World
        8.5.1 Rest of the World Sports Technology, By Application
        8.5.2 Rest of the World Sports Technology, By Type
        8.5.3 Rest of the World Sports Technology, By Service Type

9. Competitive Insights

    9.1 Key Insights
    9.2 Company Market Share Analysis
    9.3 Strategic Outlook
        9.3.1 Mergers & Acquisitions
        9.3.2 New Product Development
        9.3.3 Portfolio/Production Capacity Expansions
        9.3.4 Joint Ventures, Collaborations, Partnerships & Agreements
        9.3.5 Others

10. Company Profiles

  10.1 Garmin Ltd.
        10.1.1 Company Overview
        10.1.2 Product/Service Landscape
        10.1.3 Financial Overview
        10.1.4 Recent Developments
    10.2 IBM Corporation
        10.2.1 Company Overview
        10.2.2 Product/Service Landscape
        10.2.3 Financial Overview
        10.2.4 Recent Developments
    10.3 Modern Times Group MTG
        10.3.1 Company Overview
        10.3.2 Product/Service Landscape
        10.3.3 Financial Overview
        10.3.4 Recent Developments
    10.4 Panasonic Corporation
        10.4.1 Company Overview
        10.4.2 Product/Service Landscape
        10.4.3 Financial Overview
        10.4.4 Recent Developments
    10.5 Sony Corporation.
        10.5.1 Company Overview
        10.5.2 Product/Service Landscape
        10.5.3 Financial Overview
        10.5.4 Recent Developments
    10.6 Apple Inc.
        10.6.1 Company Overview
        10.6.2 Product/Service Landscape
        10.6.3 Financial Overview
        10.6.4 Recent Developments
    10.7 Cisco Systems Inc.
        10.7.1 Company Overview
        10.7.2 Product/Service Landscape
        10.7.3 Financial Overview
        10.7.4 Recent Developments
    10.8 Telefonaktiebolaget LM Ericsson
        10.8.1 Company Overview
        10.8.2 Product/Service Landscape
        10.8.3 Financial Overview
        10.8.4 Recent Developments
    10.9 Fitbit Inc.
        10.9.1 Company Overview
        10.9.2 Product/Service Landscape
        10.9.3 Financial Overview
        10.9.4 Recent Developments
    10.10 Fujitsu
        10.10.1 Company Overview
        10.10.2 Product/Service Landscape
        10.10.3 Financial Overview
        10.10.4 Recent Developments

The Sports Technology Market has been segmented as below:

Sports Technology Market, By Application

  • Soccer
  • Baseball
  • Basketball
  • Ice Hockey
  • American Football/ Rugby
  • Tennis
  • Cricket
  • Golf

Sports Technology Market, By Type

  • Device
  • Smart Stadium
  • Esports
  • Sports Analytics

Sports Technology Market, By Service Type

Sports Technology Market, By Region

  • North America
  • Europe
  • Asia-Pacific
  • Rest of the World

Sports Technology Market, By Company

  • Garmin Ltd.
  • IBM Corporation
  • Modern Times Group MTG
  • Panasonic Corporation
  • Sony Corporation.
  • Apple Inc.
  • Cisco Systems Inc.
  • Telefonaktiebolaget LM Ericsson
  • Fitbit Inc.
  • Fujitsu

Got a question? We've got answers. If you have some other questions, see our support center.

The market is expected to grow at a CAGR of 20.1% during the study period (2022-2027)
The global Sports Technology Market will grow by US$ 53 Billion by 2027
The segment included in Sports Technology Market is Type, Application, Service Type and Region.
Some key players operating in the Sports Technology Market include Garmin Ltd., IBM Corporation, Modern Times Group MTG, Panasonic Corporation, Sony Corporation., Apple Inc., Cisco Systems Inc., Telefonaktiebolaget LM Ericsson
We can offer several formats of the market research reports including, • PDF • PPT • Spreadsheet/ Workbook

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